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Classes provide +6 to attributes and 4 upgrade-able skills. Each class can only be selected once. Classes is by far the most important choice in determining a character's play-style.

Note: The symbols "#" and "%" correspond to the value of the abilities and depends on the level of the skill.

Class Body Senses Mind Skills
ClassHat Cleric

Cleric

Body Icon04
Senses Icon03
Mind Icon04
  • Radiance (Passive) - Restore [#] Energy to party when using your skills.
  • Restoration - Restore [#] Health to any party member.
  • Purge - Restore [#] Health to party and remove up to [#] random conditions.
  • Divine Judgment - Target takes [#] damage for each failing saving throw (Resist: Body, Senses and Mind all at -[#]). Can target back row.
ClassHat Paladin

Paladin

Body Icon05
Senses Icon03
Mind Icon03
  • Armor of Faith (Passive) - When you are at 1 Health, Energy works as additional Health and enemies take [#] damage when attacking you.
  • Guiding Strike - Attack with [%] damage and gain Threat until your next turn.
  • Lay of Hands - Restore [#] Health to a party member and [#] Health to you.
  • Smite - Attack with [%] damage. Your target and adjacent nemies are inflicted with Weakness (Resist: Body -[#]).
ClassHat Warrior

Warrior

Body Icon05
Senses Icon04
Mind Icon02
  • Riposte (Passive) - Threat +[#]. Automatically counter-attack with [%] damage on a successful Senses roll.
  • Pommel Strike - Attack with [%] and inflict Stun (Resist: Body -[#]).
  • Power Lunge - Attack with [%] damage and gain [#] Threat until end of battle. Can target back row.
  • Cleave - Attack a row of enemies with [%] damage.
ClassHat Ninja

Ninja

Body Icon03
Senses Icon06
Mind Icon02
  • Black Arts (Passive) - Add Wound [#] to all of your Critical hits.
  • Vanish - Threat -[#] and Critical +[%] until you take damage. Automatically activates at the beginning of each battle.
  • Shadow Chain - Attack any target 3 times with [%] damage. Can attack back row.
  • Smoke Bomb - Deal [#] damage. Tour target and adjacent enemies are inflicted with Stun (Resist: Senses -[#]). Can target back row.
ClassHat Mage

Mage

Body Icon03
Senses Icon04
Mind Icon04
  • Arcane Flow (Passive) - Spell Damage +[#]. Restore [#] Energy each turn.
  • Frostbite - Deal [#] damage and inflict Stun (Resist: Body -[#]). Can target back row.
  • Fireball - Deal [#] damage. Your target and adjacent nemies are inflicted with Burn [#]. Can target back row.
  • Chain Lightning - Deal [#] damage to a row of enemies.
ClassHat Warlock

Warlock

Senses Icon05
Mind Icon04
  • Brink of Madness (Passive) - When you run out of Energy, you can use skills with Health. When you do, gain [#] Energy.
  • Touch of Blight - Deal [#] damage and inflic a random condition to a enemy. Can target back row.
  • Life Transfer - Steal [#] health from all enemies to target party member. This spell can temporarily resurect.
  • Summon Demon - Deal [#] to a random enemy each turn until you take [#] or more damage at once.
ClassHat Thief

Thief

Body Icon03
Senses Icon05
Mind Icon03
  • Stealth (Passive) - Critical +[%]. When you are attacked, automatically take the shield action.
  • Backstab (Passive) - Iniciative +[#]. Your attacks deal [#] extra damage to enemies at full Health.
  • Grapling Hook - Attack any enemy with [%] damage and pull it to front row (Resist: Body -[#]).
  • Barrage of Knives - Deal [#] to any target and adjacent enemies. Enemies with conditions take double damage.
ClassHat Hunter

Hunter

Body Icon04
Senses Icon05
Mind Icon02
  • Ambush (Passive) - Gain [#] Initiative and deal [#] extra damage to units behind you in Turn Order.
  • Prepared Arrow - Deal [#] damage and randomly inflict Burn [#], Poison [#] or Wound [#].
  • Decoy - Gain [#] Threat until you are attacked. You take no damage and counter-attack with [%] damage.
  • Hail of Arrows - Deal [#] damage to up to [#] random enemies.
ClassHat Barbarian

Barbarian

Body Icon05
Senses Icon05
  • Anger Management (Passive) - When affected by Rage, you gain Body +[#] and Senses +[#].
  • Pain Endurance (Passive) - Gain [#] Health and [#] Damage Recuction.
  • Rampage (Passive) - Critical +[%]. Whenever you deal a critical hit, attack the same target again.
  • Frenzied Strike - Attack with [%] damage. You are inflicted with Rage and restore [#] Health.
ClassHat Monk

Monk

Body Icon05
Mind Icon04
  • Martial Arts (Passive) - Critical +[%]. Damage +[#] for each empty hand slot.
  • Acrobatics (Passive) - Threat +[#]. Negate all incoming attacks from enemies with conditions.
  • Na Palm - Attack with [%] damage and inflict Burn [#].
  • Second Wind - Restore [#] Energy, them swap your Health and Energy.
ClassHat Knight

Knight

BodyIcon4
Senses Icon03
Mind Icon02
  • Second Skin (Passive) - Damage Reduction +[#]. Increases the maximum effectiveness of Damage Reduction to [%].
  • Disipline (Passive) - Health and Energy +[#]. All incoming damage is divided equally between Health and Energy.
  • Bulwark - Gain [#] Threat that depletes with damage taken. Restore [#] Health and Energy to other party members
  • True Strike - Attack with [%] damage and Critical equal to your current Threat percentage. Restore [#] Health.
ClassHat Druid

Druid

Body Icon04
Senses Icon04
Mind Icon03
  • Animal Companion (Passive) - Initiative +[#]. You have a [%] chance to gain a bonus action each round.
  • Renewing Carapace - Negate the next incoming damage t target party member, whom regenerates [#] Health each turn until them.
  • Feral Mauling - Body +[#] until your next turn. Attack with [%] damage.
  • Grappling Vines - Inflict Stun to a row of enemies (Resist: Body -[#]). They take [#] damage each turn until they have no conditions.
ClassHat Psion

Psion

Body Icon03
Senses Icon03
MindIcon4
  • Psychosomatics (Passive) - Deal [#] damage to all enemies when using your skills.
  • Misdirection - Target a party member gains [#] Threat and [#] Damage Reduction until your next turn.
  • Mind Invasion - Deal [#] damage and inflict Confusion (Resist: Mind -[#]). Enemies that resist are inflicted with Rage instead.
  • Displacement - Reshuffle enemy positions. Enemies that moved take [#] damage (Resist: Senses -[#]).
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